![]() Anyway, before the dudes officially joined back up to start work on Prodeus, they worked at id software, Starbreeze Studios, and Irrational Games and contributed to some great games like Wolfenstein 2009, Black Ops 2, and other big names like Bioshock Infinite, Black Ops, and Doom 2016. They actually met while working on Singularity at Raven Software, which is a nice place to randomly say I love that game and Raven’s one of the greatest studios ever so great minds were definitely thinking alike here. If you’ve never heard of these chaps, don’t worry, I get around and I haven’t either but their track record speaks for itself. This motherfluffer was primarily developed by two chads named Mike Voeller and Jason Mojica, whom I may actually live near if his Twitter ain’t lying (he ain’t lying meme), so that’s cool. Initially, when I got done playing, I didn’t feel like I had enough to say to warrant a video but the more I thought about it, and the longer that this video I’m uploading took, meaning I couldn’t edit and needed something to do, the words came pouring down like a delicious Dr. Today’s Eternal clone is actually the most similar feeling to me and also the one I think could benefit the most from branching out. ![]() Adding advanced mobility options like a dash move or grappling hook, an industrial metal soundtrack, weapon quick swapping, resource management optionality for risky attacks, and all that does not make your game interesting by default and may just make it seem like you’re adding very little to Doom Eternal’s exact formula, but I can’t fault games like Ultrakill, Shadow Warrior 3, Turbo Overkill, Deadlink, Fashion Police, Metal Hellsinger, Project Warlock 2, Postal: Brain Damaged for moving in this direction and they have flourish of their own that should be lauded. Now I can’t say I’m angry that they’re copying a great game, but these copies do tend to run together, don’t they, despite being very polished. Many indie developers picked up on this cliche and ran with it, creating a host of Doom Eternal clones. Neener neener!Įternal was just incredibly fun and beautiful and deep and polished and well balanced and had a heavy metal vibe all its own that has become its own cliché. But Doom Eternal coming out the same month was quite therapeutic for those us who were often content to stay in our rooms anyway and fritter away our lives having more fun than most other people. March 2020 was a tough time in the US as it marked when lockdowns happened and people were sent home to work. Just like DOOM revolutionized gaming in 1993, so too has Doom Eternal in 2020. Even as someone who’s dedicated the last two years to understanding the history of video games and how much we owe our forebears, it’s still surprising to realize you’ve just lived through a historical milestone that will probably influence generations to come.
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